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Dragon Slayer

Dragon Slayer

A character design based on an illustration by Giorgio Di Santo.

Modelled in Zbrush and textured within Substance Painter, my main focus with this design was to push the tactile appearence of the textures further than I had on previous pieces. Utilising UDIM workflows and the power of substance painter, I'm very happy with what I achieved. The character is also fully rigged so one day soon I hope to see him animated.

Let me know what you think!

Thanks